29.5.07

New spells

STORM TOUCH

Evocation [Electricity]
Level: Sorcerer/wizard 5
Components: V, S
Casting Time: 1 standard action
Range: Touch
Targets: Up to one creature/level touched
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes
Your hand crackles with the pent-up energy of storm-tossed lightning, dealing 9d6 points of electricity damage with a successful melee touch attack. Touched creatures are also stunned for 1 round by the burning pain unless they make a successful Fortitude saving throw. You can use this melee touch attack up to one time per level.

Special: A character with any Mark of Storm dragonmark, or with the Favored in House feat (Lyrandar), deals an extra 1d6 points of electricity damage with each touch.


WIND’S FAVOR

Transmutation [Air]
Level: Druid 3
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Area of wind 10 ft. wide by 10 ft. high by 100 ft. +
10 ft./level long
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: No
You create a localized area of strong wind (approximately 30 mph). This effect has limited utility in battle (see Table 3–24: Wind Effects, page 95 of the Dungeon Master’s Guide), but is often used to propel sailing craft. By concentrating as a full-round action, you can change the direction of the wind by 45 degrees.

This spell is effectively identical to the spell-like ability that can be gained by a character with the lesser Mark of Storm (see page 66 of the EBERRON Campaign Setting), except the range and the affected area are different, as given above.

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