Showing posts with label Crew. Show all posts
Showing posts with label Crew. Show all posts

29.5.07

Gian


5th level Human Artificer +

Gian appears to be a mild mannered and bespectacled young human male (around 23 to 25 years of age). He claims to be a native of Sharn and joined the crew of the Ravenstorm about less than a year. Gian serves as the ship's artificer as well as the reserve pilot.

Devlin's notes:

I hired Gian because he is an all-around handy man. Normally he keeps to himself but his friendly with the rest of the crew. I noticed that he is a fairly accomplished artificer.

He seems to know a few tricks that a normal artificer could not do, like cast fireball spells, summon the silver flame to turn undead, infiltrate a wizards tower, and fly a lyrandar airship (which normally only a half-elf lyrandar can do with his dragon - mark of storm).

A couple of months ago, I discovered that Gian possesses an aberrant dragonmark which allows him to mimic the abilities of other Dragonmarked houses. I brought it up with him, and he has confessed to possessing this dragonmark.

Personally I have nothing against people bearing aberrant dragonmarks, so I let him stay in the ship. Gian then asked me to keep his mark a secret.

Coreen Syndrel


"5th level Human Expert"

This petite and slender human girl with long flowing dark hair and deep blue eyes serves as the Ravenstorm's bookkeeper and Devlin's personal assistant. She wears loose, simple garments and keeps a serious face whenever she does her bookkeeping. She's likewise in charge of all the ship's schedules and logistics keeping the ship's captain to deal with the ship's other functions.

Devlin's notes:

I met Coreen during the Last War, she was a messenger and informant working with the Archmage Galvorn. Coreen has worked with several archwizards in the past. She claims to be a young innocent girl, but she is more than what she looks.

Coreen has been around for over half a century. She began as a lowly cat familiar fetching spell components to her first master. Over the years, Coreen grew under the guidance of her wizard. Her master granted her the power to change her shape into human form (to better help in the laboratory and research).

Through the years, Coreen worked with different wizard masters. She served all these wizards during the Last War. Bonding with each wizard for a few years to aid them, and then leaving them for another assignment.

Coreen bonded with me weeks after the war ended. Her last master was killed in the Day of Mourning. I asked her if she wants to work with me, and she agreed.

Devlin Sain d'Lyrandar


Male Half-elf 5th Level Wizard / 4th Level Elemental Savant (Air)
Neutral Good
Member of House Lyrandar

Str 10 Dex 14 Con 14
Int 18 Wis 10 Cha 12

HP 46 AC 17
Int +2 Speed 30

Fort +5 Ref +5 Will +6
Melee +4 Range +6

Feats: Energy Substitution, Least Dragonmarked, Lesser Dragonmarked, Combat Casting, Spell Penetration, Spell Mastery, Scribe Scroll, Summon Familiar

Languages: Common, Draconic, Dwarven, Elven, Auran

Dragonmarked abilities: fog cloud x1/day, wind's favor x1/day

Familiar: Cat

Skills: Alchemy +8 (4 + 4), Appraise +8 (4 + 4), Balance +8 (4 + 4), Bluff +4 (2 + 2), Concentration +14 (12 + 2), Diplomacy +6 (2 + 2 + 2), Gather Info +6 (2 + 2 + 2), Knowledge (Geography) +8 (4 + 4), Knowledge (Arcana) +12 (8 + 4), Profession – Sailor +8 (8 + 0), Knowledge (Planes) +12 (8 + 4), Spellcraft +16 (12+4), Move Silently +4 (0 + 2 + 2), Listen +1 (0 + 0 + 1), Search +5 (0 + 4 + 1), Spot +1 (0 + 0 + 1)

Special Abilities: Air Elemental Transition (Allied Energy - Electricity), Immune to magical sleep effects, darkvision 60', Resistance to electricity 10, Elemental Focus (Save DC versus electricity spells are +1), Elemental Penetration +1

Racial Abilities: Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects, Low-Light Vision (can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination), +1 racial bonus on Listen, Search, and Spot checks, +2 racial bonus on Diplomacy and Gather Information checks.

Spells Memorized: 5-5-4-3-1
I -- Hand of Blue Flame x2 (Burning Hands with Electrical energy substitution), True Strike, Feather Fall, Grease
II -- Fog Cloud, Levitate, Sphere of Blue Flame x2 (Flaming Sphere with Electrical energy substitution), Dimension Leap
III -- Dispel Magic, Lightning Bolt, Stinking Cloud
IV -- Stoneskin, Ice Storm, Wall of Ice
V -- Cloudkill

Magic items: Bracers of defense +3, Staff of Gorlband, Bavesh's Wand of Blue Flame, Silver Dagger x2, Bag of holding (type A), Sharn's Medal of Valor

Spellbooks: Tome of the Blue Flame, Gorlband's Journal, War Wizard's Manual I, Frendula Codex

Spells in Spellbook:
I - True Strike, Obscuring Mist, Grease, Burning Hands, Magic Missile, Charm Person, Identify, Feather fall, Shocking Grasp
II - Flaming Sphere, Locate Object, Levitate, Dimension Leap, Mirror Image, Fog Cloud, Gust of Wind
III - Dispel Magic, Lightning Bolt, Stinking Cloud, Sleet Storm, Wind Wall, Gaseous Form
IV - Polymorph, Stoneskin, Defenestrating Sphere, Solid Fog, Ice Storm, Wall of Ice
V - Storm Touch, Cone of Cold, Cloudkill

Devlin's Notes:

I was an apprentice wizard when the Lyrandar dragonmark appeared on my right shoulder. My life changed for the worse soon after that. The Lyrandar elders began to take note of my family. They were grooming me to become a powerful wind wizard. My parents had no choice but to obey the Lyrandar because we owed them our lives.

They said I had a bright future in the Lyrandar hierarchy. But as I grew older, I came to hate the Lyrandar and the other dragonmarked hourse. I hated their arrogance, their corruption, and their greedy ambition. I saw the way they manipulated people, like how they manipulated my family.

So I began disobeying their orders and commands. I left House Lyrandar and joined the Sharn military. I spent the last decade fighting in the Last War, as a war wizard. It was in the battlefield that I found my calling as a wind wizard. I discovered my own path and power, without the interference of my Lyrandar kin.

Now that the war is gone, I am prepared to life on my own. Hopefully without the dragonmarked houses breathing down my neck.

Rothaide Lareine



Elven Priestess of Boldrei (7) / Void Disciple (2)


A strange and deadly illness has befallen the crew of the Eglantine (a cruise ship). Rothaide survived, and only because Lapérousse (a barge ship), came in time and was able to bring her safely aboard and save her. She was the on board priest assigned to do religious ceremonies (mostly marriage ceremonies), councilling, some diplomatic engagements, medical responsibilities and even sometimes food preparation, The cruise ship spends months sometimes to a year out at sea or in space that sometimes people develop some mental disorders. And it is Rothaide's job to fix them. Unfortunately, the kind of illness that befell the Englantine was beyond her capabilities to fix, so she quarantined herself at the ship's medic bay until she was rescued. From inside the medic bay, she was able to contact a distant discple of the void and arrange a rescue. A few days more she could have died as well. People blamed her for the mysterious malady which befell the Eglantine, having survived the ordeal. And she was constantly met with suspicous stares. Afraid that the situation might get worse, that it might turn into an uncontrollable mob out to burn her at the stake, she took employment a couple of months later. She was forced to find refuge under the employment to another notorious ship called the Ravenstorm captained by Devlin Lyrandar who doesnt seem to mind Rothaide's past.


Devlin's notes:

I was reluctant to take in a priestess of the hearthmother into my ship. This is a trading vessel, not a luxury cruise ship. But then Rothaide has proven herself to be a competent healer and priestess during times of emergency. She has been through a lot. Sometimes she carries the guilt and burdens of the past like a huge chain around her neck.

Timothy O'Rourke


Male Human Factotum 1/Spellthief 1/warmage 3/Sand Shaper 2/Unseen Seer2
True Neutral

Str 8 Dex 14 Con 10
Int 18 Wis 8 Cha 16

HP 28 AC 20(15)
Int +3 Speed 30

Fort +1(+3) Ref +6(+8) Will +9(+11)
Melee +2 Range +6

Feats: Touchstone, Able Learner, Practiced Spellcaster, Master Spellthief, Versatile Spellcaster, Silent spell.

Langages:Common, Goblin, Elven, Draconic, Dwarven, Halfling.

Skills: Balance +10, Bluff +8, Concentration +11, Decipher Script +7, Diplomacy +11, Heal +1, Intimidate +10, knowledge(arcana) +9, Knowledge(Nature) +8, Listen +7, Move Silently +10, Search +12, Sense Motive +3, Spellcraft +17, Spot +7, Survival +3, Tumble +8, Use Magic Device +8

Equipment: Headband of Intellect +2, Amulet of Natural Armor +1, Ring of Protection +1, Slippers of Spider Climbing, Rod of Sudden Empower, Minor Schema: Invisibility, Gloves of Dexterity (+2), Chain Shirt +1, dagger(masterwork silver), crossbow,light, bolts 3 cases (30pcs), Vest of Resistance +2, Stone Figurine (req. Touchstone)

Devlin's notes:

Rourke and I used to work in the same unit during the Last War. He is a trigger happy war wizard, dabbling in a lot of evocation magic and other arcane practices that would augment his combat magic. While he is a scatter brain, Rourke has saved me in several tough situations. I have learned to trust him with my life.